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Fighter Class
Image:fighterclass_image.png

Fighters are close-ranged damage dealers whose main attributes focus on strength (more damage) and endurance (more hit points and defense). Fighters are able to wield a sword or axe and a shield.

Main Attributes:

Strength and Endurance

Job Changes:

(Lvl 20) Clever Fighter

(Lvl 60) Warrior

(Lvl 100) Gladiator or Knight

Able to Wield:

1H/2H Sword or 2H Axe and a shield

Range:

Close-distance

Specialty Attacks:

Stun and high-damage attacks

Party Benefits:

The class with the highest defense and attack rate, the fighter is always needed

Advantages:

  • Largest range of melee attack skills available
  • High hit points
  • Highest physical defense

Weaknesses:

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  • Ranged/long-distance fighting
  • Low spirit points
  • Lowest magical defense

Builds:

Single Stat Builds (Pure)

Full END (Tank build)
This is a build that seeks to make the most out of the END stat, due to it’s high defense and HP bonuses. You will often see future tankers going for this build, which can allow them to handle taking on monsters that are many levels above them. Not to mention they are highly sought after to lead AoE parties. Those using One Handed Swords and Shields can make the most out of this build due to the END stats block rate increase.



Full STR (Damage Dealer build)


Mainly seen as a Damage Dealers build of choice, the full STR route is for those who want to get the most damage out of their extra stat points. Normally players with this build substitute any lost HP they would otherwise had if they went with an END build with END statted items.



Full SPR (Damage Dealer build)


One of the more rare builds out there a full SPR build is for those who wish to get the most critical they can. Often these players will invest heavy in critical increasing items, as such you may not want to try this build unless your more experienced with the game itself.



Full DEX



Due to recent updates to Fiesta the usefulness of this build as a whole can be widely disputed. Full DEX fighters make use their higher then average aim and evasion most often in player vs. player duels and while fighting monsters. Whilst it can be quite useful against players who have themselves have lower aim the build's evasion can be conquered by higher tiered aim scrolls and the recent emergence of the BK weapons. However, if one's up for a challenge then this may be a build for you.



The 25 SPR Builds



25 SPR Rest END Build (Tank build)


This is for those who want to add some more critical to their defensive build. The 5% extra critical may not much but when coupled with critical boosting sets and items you will be scoring critical that you normally would not see as often.



25 SPR Rest STR Build (Damage Dealer build)


This build was built to take advantage of the 5% critical bonus from the 25 SPR as well as the raw power that having points in STR offers. This build can also be coupled with critical boosting items, much like the 25 SPR Rest END build, to make it quite deadly in PvP situations.



The Hybrid Builds



These are builds that don’t quite follow an exact stat placement per level but instead points are spent from level to level into several different stats. There are also builds that will cap off certain stats, such as END, when the stat no longer gives out the same block rate bonus that it did in the past.



2 END : 2 STR / 1 END : 1 STR Build
This build splits your point placement in the END stat and the STR stat, giving you a nice amount of the bonuses of the END stat while still giving you some of the damage boosts that having points in STR offers. For two levels you place stat points into END then the next two are spent putting points into STR. Then you return to placing points in END once more. Much like a cycle.



2 STR : 1 END Build
The 2 STR : 1 END build has its usefulness in giving a fighter quite a bit of extra damage power to work with, while giving it a slight advantage over builds that totally lack END.



2 END : 1 SPR
This particular build can give the user a great amount of END points to work with while also giving it access to a good amount of SPR and its bonuses as well.



50 END Rest STR/ SPR Build

These builds allow the player to get the most out to the END stats block rate increase. After reaching the 50 END cap the player can choose to spend the rest of their points investing into STR or SPR, or even both.



25 SPR : 50 END : XX STR



Another interesting Hybrid build would be the 25 SPR, 50 END, xx STR one. This build takes advantage of certain stats by capping them off before their return rate diminishes. The 25 SPR will grant you a 5% crit. While the 50 END cap is the point at which the END stat stops offering a 0.1% increase in Block rate, which then switches over to adding a 0.05% increase in Block Rate. Though the block rate will only have use for a 1h-ed weapon user. Then the rest of the points can be invested into STR for damage.



50 DEX : XX END/STR/SPR



A rather experimental build that has popped up as of late, it makes the most out of the DEX stat before it's output begins to decline. The build's use lies in PVP battles, for instance if your character is greatly outfitted in gears then in the long run the number of misses your opponent has stacking up against you will become a factor that will play out in your favor.


Skills


Skill Empowerment:

Vitality (Level 20): 5 Points into cool-down, 5 points into how long it lasts when used, optional in some skill builds.


Mock (Level 20): 5 points into cool down.

Power Hit (Level 20): 5 points into Damage and Cool-down, both are optional in some builds.

Devastate (Level 43):

- Pure tank: 20 points on max cool down, damage, stun duration, and SP reduction.

- AoE tank: 20 points on cool-down and skill duration.

Decrease on damage and SP optional in some builds

Precise Attack/Accurate Strike (Level 60): 5 points into Damage, an optional 5 points in cool down.

Tanker Build Empowerments:

Mock: 5 points into Cool Down
Devastate:5 points into Cool Down, 5 points into Damage Increase, 5 points into Duration
Snearing Kick: 5 points into cool down. (Optional)


Precise Attack / Accurate Strike: 5 points into Damage (Optional)

Damage Dealer Build Empowerments:

Power Hit [2h users only]: 5 points into Damage Increase, 5 points into Cool Down (Optional)
Devastate: 5 points into Damage Increase, 5 points into Cool Down, 5 points into Duration.
Vitality: 5 points into Cool Down, 5 points into Duration {Optional)

Precise Attack / Accurate Strike: 5 points into Damage, 5 points into Cool Down (Optional)


Thanks to the following forum thread guides:

http://www.outspark.com/forums/showthread.php?t=90060 - Kuydo/Seras